JavaScript provides the HTML5 Web APIs, which include functionalities for audio and video manipulations. Here is how you may use JavaScript for audio and video manipulation:
Using audio in JavaScript:
The HTML <audio>
tag is often used to embed audio content in a web page. It comes with several methods, properties, and events. The controls attribute adds audio controls, like play, pause, and volume.
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Step 1: Embedding an audio file using the <audio>
tag:
<audio id="myAudio" controls>
<source src="yourMusic.mp3" type="audio/mpeg">
Your browser does not support the audio tag.
</audio>
Step 2: JavaScript can be used to control the <audio>
element. Here is an example of how to start and stop an audio using JavaScript:
<button onclick="playAudio()" type="button">Play Audio</button>
<button onclick="pauseAudio()" type="button">Pause Audio</button>
<script>
var myAudio = document.getElementById("myAudio");
function playAudio() {
myAudio.play();
}
function pauseAudio() {
myAudio.pause();
}
</script>
Using video in JavaScript:
The HTML <video>
tag is used to embed video content in a web page. It shares many functionalities with the <audio>
tag, including several methods, properties, and events.
Step 1: Embedding a video file using the <video>
tag:
<video id="myVideo" width="420">
<source src="yourVideo.mp4" type="video/mp4">
<source src="yourVideo.ogg" type="video/ogg">
Your browser does not support the video tag.
</video>
Step 2: JavaScript can be used to control the <video>
element. Here is an example of how to start and stop a video using JavaScript:
<button onclick="playVideo()" type="button">Play Video</button>
<button onclick="pauseVideo()" type="button">Pause Video</button>
<script>
var myVideo = document.getElementById("myVideo");
function playVideo() {
myVideo.play();
}
function pauseVideo() {
myVideo.pause();
}
</script>
This is a brief overview of how to manipulate audio and video using JavaScript. Note that the play()
and pause()
are pre-defined methods for HTML media elements. More advanced manipulations would involve using the Web Audio API, WebVR API, Media Source Extensions, etc.
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